All materials
Use this subset when the Fabricator, Habitat Builder, or route checklist asks for a specific resource family.
| Item | Type | Main region/source | Use | Priority |
|---|---|---|---|---|
| Titanium | Material | Shallows, Anemone Hills | Base pieces, Fabricator chains, early tools | High |
| Quartz | Material | North Raceway, Shallows | Glass, windows, electronics support | Medium |
| Gold | Material | Graveyard | Advanced electronics and ingots | Medium |
| Lithium | Material | Karakorum, deeper mineral routes | Advanced crafting and structural upgrades | Medium |
| Sulfur | Material | Graveyard | Chemical crafting and repair chains | Medium |
| Medical Gel Sac | Material | North Raceway | First aid and medical recipes | Medium |
| Creature Enamel | Material | Predator and creature-related routes | Advanced equipment and vehicle recipes | Medium |
| Strontium | Material | Karakorum, deep mineral routes | Late crafting and module chains | Medium |
| Atacamite | Material | Blighted Coral, Graveyard | Chemical and advanced material recipes | Medium |
| Metal Salvage | Material | Blighted Coral, wreck and salvage routes | Salvaged Titanium, base expansion | Medium |
| Glass | Material | Fabricator | Windows, tanks, equipment chains | High |
| Salvaged Titanium | Material | Fabricator, salvage routes | Base building and bulk crafting | High |
| Mild Acid | Material | Root Canyon | Chemical crafting chains | Medium |
| Grease | Material | Root Canyon | Mechanical crafting and module support | Medium |
| Biofuel Block | Material | Fabricator, bioreactor prep | Bioreactor fuel, base power buffer | Medium |
| Germanium Ingot | Ingot | Fabricator | Advanced crafting and module chains | Medium |
| Gold Ingot | Ingot | Fabricator | Advanced electronics and upgrades | Medium |
| Silver Ingot | Ingot | Fabricator | Electronics, equipment, module chains | High |
| Copper Ingot | Ingot | Fabricator | Crafting chains and building support | Medium |
| Plasteel Ingot | Ingot | Fabricator | Vehicle and structural upgrades | Medium |
| Titanium Ingot | Ingot | Fabricator | Structural and vehicle chains | Medium |
| Mangalloy Ingot | Ingot | Fabricator | Advanced modules and late equipment | Medium |
| Deepwing Egg Clump | Material | Anemone Hills | Biological recipes, scan progress | Medium |
| Axum Bacterial Culture | Material | Blighted Coral, biological routes | Biological crafting and progression checks | Medium |
| Crab Feces | Material | Coral Crab routes | Biofuel or biological recipes | Low |
| Coral Shavings | Material | Shallows, Coral Gardens | Food, crafting, starter recipes | High |
| Fiber Mesh | Material | Fabricator, plant fiber routes | Equipment, survival tools, base utility | High |
| Fiber | Material | Coral Gardens, plant routes | Fiber Mesh, rubber-like chains, early crafting | High |
| Rubber | Material | Fabricator, plant routes | Fins, tools, vehicle support | High |
| Enameled Glass | Material | Fabricator | Advanced tanks, windows, vehicle parts | Medium |
| Conduit Crystal | Material | Karakorum, facility routes | Modules, advanced crafting, power chains | High |
| Celestine | Material | Observatory, Power Plant | Advanced crafting and modules | Medium |
| Troilite | Material | Deep mineral routes | Advanced modules and metal recipes | Medium |
| Copper | Material | Shallows, Anemone Hills | Wire, batteries, tools | High |
| Silver | Material | Anemone Hills, mineral caves | Wiring Kit, tanks, electronics | High |
| Lead | Material | Leadzone | Sonic Resonator, vehicle and module recipes | High |
| Salt | Material | Graveyard, shallow mineral routes | Food curing, chemistry, recipes | Medium |
| Strong Acid | Material | Fabricator, acid resource routes | Advanced chemical recipes | Medium |
| Acidic Raion Pouch | Material | Blighted Coral | Basic Battery, acid crafting | High |
| Fibrous Pulp | Material | Blighted Coral, plant routes | Fiber and crafting chains | Medium |
| Lucifer Rotsac | Material | Blighted Coral | Food and chemical chains | Medium |
| Necrolei Cyst | Material | Anemone Hills | Biological recipes and progression chains | Medium |
Planning note
Keep raw ingredients flexible until the current recipe is visible in-game. Early Access updates can change crafting pressure, so avoid converting every material into an advanced component too early.